"Ready, aim, FIRE!"
|| God's Aim:|
An accurate sniping firing mode, causes great damage to the target.
Initial: Dmg +120
Growth: Dmg +120
note: This skill can not miss, and has no effective range.
|| Pyro Arrows:|
Uses fire arrows during the Hero's turn during rounds 1,4,7. Causes target to ignite into flames, dealing magic damage for 3 rounds.
Initial: 60 mag dmg every round
Growth: +60 mag dmg every round
|| Hunter's Mark:|
Auto-casted at the beginning of Hero's turn during rounds 2,5,8. Team-target enemy with lowest HP. Deals more damage per attack. Computer-Controlled teammates attacks marked enemies by default.
Initial: Dmg +420
Growth: Dmg +20
note: The target by default effect applies only to ranged attacks.
Increase damage and physical defense in common attacks.
Initial: Melee Dmg +820, Melee Def +10
Growth: Melee Dmg +20, Melee Def +10