Heroes Tactics: Mythiventures Wikia
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Equipment can be enchanted to increase its "magic level" (the blue stars) and stats.

Enchantment costs other equipment or enchantment material. Normal equipments or shards give +2 to +6 magic points, and equipment crafted from equipments or shards give the value of all constituent materials. Below is a table of how many magic points are required for each magic level.

Attribute Value
HP 10
Dmg 30
Phy Def 15
Mag Def 15
Crit 200
Dodge 300
Ignore Defense 15✝
Initial Energy 30
AP Bonus 100
Magic Points 1* 2* 3* 4* 5* total
Gray 0
Green 20 20
Blue 40 80 120 240
Purple 90 150 240 450 750 1680
Orange 140 250 360 670 1200 2620
Effect Value 1* 2* 3* 4* 5*
Gray
Green 600
Blue 1000 2000 3000
Purple 1600 3200 4800 6400 8000
Orange 2400 4800 7200 9600 12000

✝ ignore defense is both physical and magic, so this number actually becomes 30, and then the bonus is divided among the two types

Effect[]

The effect from enchanting equipment can be determined in this way:

Step 1: Take each stat value of the equipment and multiply it by that stat's attribute value. Sum these to get the equipment's total stat value.

Step 2: For each stat, the bonus from enchanting is effect value * stat value / total stat value rounded down.

A result of this is that the enchantment effect is the same among all equipment of a certain rarity (color) but is distributed among the stats differently depending on their values. Higher stats on the item do not increase enchantment effects.

Example Calculation

This may look complicated so here is an example using Hat of the Ocean 5*:
1160 Phy Def, 10 AP Bonus, 8000 effect value

using the Attribute Value table above:
total stat value = (1160 * 15) + (10 * 100) = 18400

then Phy Def is 8000 * 1160 / 18400 = 504
and AP Bonus is 8000 * 10 / 18400 = 4

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